diagnostic(off, derivative_uniformity);
diagnostic(off, chromium.unreachable_code);
struct FSOut {
  @location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
  colorGreen: vec4<f32>,
  colorRed: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn unbraced_v(_stageOut: ptr<function, FSOut>) {
  {
    if _globalUniforms.colorGreen.y == 1.0 {
      (*_stageOut).sk_FragColor = _globalUniforms.colorGreen;
    } else {
      if _globalUniforms.colorRed.x == 1.0 {
        if _globalUniforms.colorRed.y == 0.0 {
          (*_stageOut).sk_FragColor = _globalUniforms.colorGreen;
        } else {
          (*_stageOut).sk_FragColor = _globalUniforms.colorRed;
        }
      } else {
        (*_stageOut).sk_FragColor = _globalUniforms.colorRed;
      }
    }
  }
}
fn braced_v(_stageOut: ptr<function, FSOut>) {
  {
    if _globalUniforms.colorGreen.y == 1.0 {
      {
        (*_stageOut).sk_FragColor = _globalUniforms.colorGreen;
      }
    } else {
      if _globalUniforms.colorRed.x == 1.0 {
        {
          if _globalUniforms.colorRed.y == 0.0 {
            {
              (*_stageOut).sk_FragColor = _globalUniforms.colorGreen;
            }
          } else {
            {
              (*_stageOut).sk_FragColor = _globalUniforms.colorRed;
            }
          }
        }
      } else {
        {
          (*_stageOut).sk_FragColor = _globalUniforms.colorRed;
        }
      }
    }
  }
}
fn _skslMain(_stageOut: ptr<function, FSOut>) {
  {
    unbraced_v(_stageOut);
    braced_v(_stageOut);
  }
}
@fragment fn main() -> FSOut {
  var _stageOut: FSOut;
  _skslMain(&_stageOut);
  return _stageOut;
}
